Fiche technique
- Titre : Computer Graphics. Principles And Practice, 2nd Edition
- Auteur : Van Dam, Andries
- Langue : Anglais
- Format : Relié
- Nombre de pages : 1200
- Genre : Graphical & digital media applications
- Date de publication : 20-09-1995
- Édition : Addison Wesley
- Poids : 1.704 kg
- Dimensions : 17.15 x 4.45 x 24.77 cm
- ISBN-10 : 0201848406
- ISBN-13 : 9780201848403
Résumé
The most comprehensive, authoritative, and up-to-date book on computer graphics now presents examples in the C programming language. As before, the authors provide a unique combination of current concepts and practical applications. Important algorithms in 2D and 3D graphics are detailed for easy implementation.Quatrième de couvertureThe best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference.By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing.In this book, the authors explore multiple perspectives on computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues of user-centered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software. Hardware concerns are examined in a chapter, contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real-time, high performance graphics.The comprehensive topic coverage includes:Programming with SRGP, a simple but powerful raster graphics package that combines features of Apple's QuickDraw and the MIT X Window System graphics library. Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics standard PHIGS. Raster graphics hardware and software, including both basic and advanced algorithms for scan converting and clipping lines, polygons, conics, spline curves, and text. Image synthesis, including visible-surface determination, illumination and shading models, image manipulation, and antialiasing. Techniques for photorealistic rendering, including ray tracing and radiosity methods. Surface modeling with parametric polynomials, including NURBS, and solid-modeling representations such as B-reps, CSG, and octrees. Advanced modeling techniques such as fractals, grammar-based models, particle systems. Concepts of computer animation and descriptions of state-of-the-art animation systems.Over 100 full-color plates and over 700 figures illustrate the techniques presented in the book.0201848406B04062001
Quatrième de couverture
The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference.By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing.In this book, the authors explore multiple perspectives on computer graphics: the user's, the application programmer's, the package implementor's, and the hardware designer's. For example, the issues of user-centered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software. Hardware concerns are examined in a chapter, contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real-time, high performance graphics.The comprehensive topic coverage includes:Programming with SRGP, a simple but powerful raster graphics package that combines features of Apple's QuickDraw and the MIT X Window System graphics library. Hierarchical, geometric modeling using SPHIGS, a simplified dialect of the 3D graphics standard PHIGS. Raster graphics hardware and software, including both basic and advanced algorithms for scan converting and clipping lines, polygons, conics, spline curves, and text. Image synthesis, including visible-surface determination, illumination and shading models, image manipulation, and antialiasing. Techniques for photorealistic rendering, including ray tracing and radiosity methods. Surface modeling with parametric polynomials, including NURBS, and solid-modeling representations such as B-reps, CSG, and octrees. Advanced modeling techniques such as fractals, grammar-based models, particle systems. Concepts of computer animation and descriptions of state-of-the-art animation systems.Over 100 full-color plates and over 700 figures illustrate the techniques presented in the book.0201848406B04062001Biographie de l'auteurJames D. Foley (Ph.D., University of Michigan) is the founding director of the interdisciplinary Graphics, Visualization & Usability Center at Georgia Institute of Technology, and Professor of Computer Science and of Electrical Engineering. Coauthor with Andries van Dam of Fundamentals of Interactive Computer Graphics, Foley is a member of ACM, ACM SIGGRAPH, ACM SIGCHI, the Human Factors Society, IEEE, and the IEEE Computer Society. He recently served as Editor-in-Chief of ACM Transactions on Graphics, and is on the editorial boards ofComputers and Graphics, User Modeling and User-Adapted Interaction, andPresence. His research interests include model-based user interface development tools, user interface software, information visualization, multimedia, and human factors of the user interface. Foley is a Fellow of the IEEE, and a member of Phi Beta Kappa, Tau Beta Phi, Eta Kappa Nu, and Sigma Xi. At Georgia Tech, he has received College of Computing graduate student awards as Most Likely to Make Students Want to Grow Up to Be Professors, Most Inspirational Faculty Member, the campus Interdisciplinary Activities Award, and the Sigma Xi Sustained Research Award. In 1997, Foley rece
À propos de l'auteur
Van Dam, Andries
James D. Foley (Ph.D., University of Michigan) is the founding director of the interdisciplinary Graphics, Visualization & Usability Center at Georgia Institute of Technology, and Professor of Computer Science and of Electrical Engineering. Coauthor with Andries van Dam of Fundamentals of Interactive Computer Graphics, Foley is a member of ACM, ACM SIGGRAPH, ACM SIGCHI, the Human Factors Society, IEEE, and the IEEE Computer Society. He recently served as Editor-in-Chief of ACM Transactions on Graphics, and is on the editorial boards ofComputers and Graphics, User Modeling and User-Adapted Interaction, andPresence. His research interests include model-based user interface development tools, user interface software, information visualization, multimedia, and human factors of the user interface. Foley is a Fellow of the IEEE, and a member of Phi Beta Kappa, Tau Beta Phi, Eta Kappa Nu, and Sigma Xi. At Georgia Tech, he has received College of Computing graduate student awards as Most Likely to Make Students Want to Grow Up to Be Professors, Most Inspirational Faculty Member, the campus Interdisciplinary Activities Award, and the Sigma Xi Sustained Research Award. In 1997, Foley rece
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